What I've written and published definitely answered some questions I had about world-building, explored unanswered questions, and bridged stories to build the foundation of another public domain fantasy series. My series is The Hidden History of Oz (you can guess what it leads into).
As a Wildscribe-Heartweaver, I have a pretty decent idea of my heart wounds, my missing experiences from earlier life, and the authentic characters that explore these pieces. Then there is the world-building, the unseen logistics of the world where the unsung heroes keep the world moving while the powers-that-be really have no idea what the heroes are doing. Part of this is my hope that my words and works will make a difference in the world and in other people. I just learned last year that I am AuDHD. It works have helped to have this knowledge growing up instead of at fifty years old. Nevertheless, more information always helps to clarify. Still, I'm sure that my blind spots are significant...
Hey! Congrats on 50! I'm hitting that this year, too! I'm pretty psyched! And congrats on the diagnosis. It doesn't change anything, but it certainly makes you feel less crazy!
Okay! So, with your personality type--AuDHD I think falls into this because it's something I'm seeing a LOT in this personality range--when you go to the next challenge which I posted this morning and we're talking about energy, I need you to look at the parts that are pulling you away from your focus. Because here's the thing. You can focus. You can focus like a MoFo. But with the right motivation. Then, look out World! Get out of the way!
Your focus is going to look different. To someone who thinks that focus is a straight line, it looks chaotic, but your focus is tracking down a line of thought as it moves through tangential currents of connected personal impact. You meander with EXTREME focus.
Thinking about everything — there is this interconnectedness of my stories for my game worlds that people will always be surprised as years and years go down. I want them to sit back and think, hey — that armour heroes from Trinity City got in Campaign 1 lead to portals between worlds, and the first redeemed drow, etc, etc, etc.
I'm going to push you a little because that's cool, but that's not a brand promise. So, is that thought going to inspire you to write after a bad day? Will it motivate you to slog through a tough edit when you're exhausted? Well, I mean, if you're exhausted, you should sleep, but... will it keep you motivated? No.
So... what's behind that? You want people to feel... No. You want people to pay attention. You want people to wake up. Be in the world. Maybe? And your stories... what do you give them, what experience do you promise that gives them that with each book?
Because, look, if it's just entertainment, that's fine, but when you get bored, this is done. When your engine runs out of fun gas, it stops.
The promise is their choices in the game world will echo through not only their world, but other worlds as well — there is no such thing as an isolated event, everything will continue to echo out in every story.
Tabletop gaming is collaborative storytelling, so the big promise that — what you do here will be echoed through the next 10 years in future stories in this system. Like they tried to do with Mass Effect…
I looooooove table top game books! I have a small library of them. Do you have links to yours?
Our current sessions are mostly us sitting around the table and interacting with each other, talking with NPCs, which annoys our DM to no end, and getting into bar fights. Right now, I guess, that's what we need to do? I'm getting to write a lot of songs. I'm the bard this time. It's... hilarious.
What I've written and published definitely answered some questions I had about world-building, explored unanswered questions, and bridged stories to build the foundation of another public domain fantasy series. My series is The Hidden History of Oz (you can guess what it leads into).
As a Wildscribe-Heartweaver, I have a pretty decent idea of my heart wounds, my missing experiences from earlier life, and the authentic characters that explore these pieces. Then there is the world-building, the unseen logistics of the world where the unsung heroes keep the world moving while the powers-that-be really have no idea what the heroes are doing. Part of this is my hope that my words and works will make a difference in the world and in other people. I just learned last year that I am AuDHD. It works have helped to have this knowledge growing up instead of at fifty years old. Nevertheless, more information always helps to clarify. Still, I'm sure that my blind spots are significant...
Hey! Congrats on 50! I'm hitting that this year, too! I'm pretty psyched! And congrats on the diagnosis. It doesn't change anything, but it certainly makes you feel less crazy!
Okay! So, with your personality type--AuDHD I think falls into this because it's something I'm seeing a LOT in this personality range--when you go to the next challenge which I posted this morning and we're talking about energy, I need you to look at the parts that are pulling you away from your focus. Because here's the thing. You can focus. You can focus like a MoFo. But with the right motivation. Then, look out World! Get out of the way!
Your focus is going to look different. To someone who thinks that focus is a straight line, it looks chaotic, but your focus is tracking down a line of thought as it moves through tangential currents of connected personal impact. You meander with EXTREME focus.
Thinking about everything — there is this interconnectedness of my stories for my game worlds that people will always be surprised as years and years go down. I want them to sit back and think, hey — that armour heroes from Trinity City got in Campaign 1 lead to portals between worlds, and the first redeemed drow, etc, etc, etc.
I'm going to push you a little because that's cool, but that's not a brand promise. So, is that thought going to inspire you to write after a bad day? Will it motivate you to slog through a tough edit when you're exhausted? Well, I mean, if you're exhausted, you should sleep, but... will it keep you motivated? No.
So... what's behind that? You want people to feel... No. You want people to pay attention. You want people to wake up. Be in the world. Maybe? And your stories... what do you give them, what experience do you promise that gives them that with each book?
Because, look, if it's just entertainment, that's fine, but when you get bored, this is done. When your engine runs out of fun gas, it stops.
The promise is their choices in the game world will echo through not only their world, but other worlds as well — there is no such thing as an isolated event, everything will continue to echo out in every story.
Tabletop gaming is collaborative storytelling, so the big promise that — what you do here will be echoed through the next 10 years in future stories in this system. Like they tried to do with Mass Effect…
Nice!! Okay! I can see this.
I looooooove table top game books! I have a small library of them. Do you have links to yours?
Our current sessions are mostly us sitting around the table and interacting with each other, talking with NPCs, which annoys our DM to no end, and getting into bar fights. Right now, I guess, that's what we need to do? I'm getting to write a lot of songs. I'm the bard this time. It's... hilarious.